Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 142 days ago
11 / 7 / 5
K / D / A
38.1%
Kill participation
1,063.5
Damage / min
13,343g
489.7 gold / min
27
11 placed · 5 cleared
248
9.1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbeyondb#bynd
Irelia · Top
1 / 10 / 5
24% KP
13,468
14.5% share
10,393g
245 CS · 9/m
Watecartö#br1
Graves · Jungle
10 / 7 / 6
64% KP
26,775
28.7% share
15,301g
225 CS · 8.3/m
Gusteivom#BR1
Zed · Mid
3 / 7 / 4
28% KP
12,424
13.3% share
9,452g
186 CS · 6.8/m
so sweet#vitin
Tristana · ADC
9 / 10 / 8
68% KP
26,415
28.4% share
14,850g
156 CS · 5.7/m
Fear do Sticks#STICK
Fiddlesticks · Support
2 / 8 / 9
44% KP
14,063
15.1% share
7,774g
44 CS · 1.6/m
Red side
VictoryTarzan Sergipano#br1
Skarner · Top
8 / 3 / 16
57.1% KP
29,276
25.8% share
14,023g
222 CS · 8.1/m
XoblinhaRandom#BBB
Sylas · Jungle
13 / 6 / 8
50% KP
21,548
19% share
14,984g
182 CS · 6.7/m
Namiru#peace
Jayce · Mid
11 / 7 / 5
38.1% KP
28,981
25.6% share
13,343g
248 CS · 9.1/m
Senna92#1992
Vel'Koz · ADC
9 / 4 / 9
42.9% KP
23,390
20.6% share
13,417g
198 CS · 7.3/m
Ssoneynev#br1
Thresh · Support
1 / 5 / 20
50% KP
10,151
9% share
9,117g
41 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
