Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Defeat
Ranked Solo/Duo · 141 days ago
15 / 9 / 10
K / D / A
59.5%
Kill participation
1,313.7
Damage / min
21,633g
610 gold / min
28
8 placed · 10 cleared
334
9.4 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJOSEPHZEUSMODE#0001
Udyr · Top
12 / 6 / 1
35.1% KP
57,431
37.4% share
18,904g
289 CS · 8.1/m
zysac#zysac
Shaco · Jungle
9 / 7 / 11
54.1% KP
30,085
19.6% share
16,019g
254 CS · 7.2/m
Frida Kahlo#br1
Anivia · Mid
5 / 10 / 11
43.2% KP
23,374
15.2% share
13,371g
244 CS · 6.9/m
Kotóba Nokano#0909
Jhin · ADC
9 / 9 / 7
43.2% KP
22,219
14.5% share
17,781g
271 CS · 7.6/m
christmas#369
Vel'Koz · Support
2 / 10 / 13
40.5% KP
20,281
13.2% share
10,419g
46 CS · 1.3/m
Red side
Defeatcamisetinha#br1
Sion · Top
0 / 6 / 6
14.3% KP
16,609
11.1% share
13,238g
255 CS · 7.2/m
h 하루#0001
Kayn · Jungle
9 / 11 / 7
38.1% KP
38,228
25.5% share
16,281g
280 CS · 7.9/m
Kutcha#BR1
Ekko · Mid
14 / 5 / 4
42.9% KP
31,651
21.1% share
16,579g
238 CS · 6.7/m
Namiru#peace
Kai'Sa · ADC
15 / 9 / 10
59.5% KP
46,594
31.1% share
21,633g
334 CS · 9.4/m
Satella wht#br1
Nautilus · Support
4 / 6 / 18
52.4% KP
16,572
11.1% share
12,357g
40 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
