Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 141 days ago
5 / 10 / 4
K / D / A
50%
Kill participation
804.4
Damage / min
12,258g
470 gold / min
21
10 placed · 2 cleared
223
8.5 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNKZ Tijas#éele
K'Sante · Top
9 / 5 / 11
51.3% KP
24,192
22.8% share
11,964g
161 CS · 6.2/m
Frankie Cosmos#BR1
Lillia · Jungle
9 / 1 / 15
61.5% KP
22,815
21.5% share
14,860g
245 CS · 9.4/m
rotten beauty#069
Talon · Mid
6 / 5 / 2
20.5% KP
19,685
18.6% share
11,360g
223 CS · 8.5/m
Ayron#001
Varus · ADC
13 / 3 / 12
64.1% KP
30,796
29.1% share
16,411g
216 CS · 8.3/m
Pavuna#Fate
Thresh · Support
2 / 4 / 23
64.1% KP
8,423
8% share
8,885g
18 CS · 0.7/m
Red side
DefeatLAGOSTA WEAKSIDE#nhom
Garen · Top
5 / 10 / 2
38.9% KP
16,213
19.4% share
9,500g
164 CS · 6.3/m
ProjetinhoFeIIas#br1
Amumu · Jungle
3 / 8 / 7
55.6% KP
15,971
19.1% share
11,099g
194 CS · 7.4/m
baLzaN#4i20
Xerath · Mid
5 / 4 / 6
61.1% KP
25,004
29.9% share
11,484g
209 CS · 8/m
Namiru#peace
Yunara · ADC
5 / 10 / 4
50% KP
20,981
25.1% share
12,258g
223 CS · 8.5/m
future trunks#nala
Karma · Support
0 / 7 / 11
61.1% KP
5,562
6.6% share
6,621g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
