Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 140 days ago
4 / 6 / 19
K / D / A
74.2%
Kill participation
602.4
Damage / min
13,500g
385.3 gold / min
71
9 placed · 21 cleared
212
6.1 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJOSEPHZEUSMODE#0001
Volibear · Top
5 / 5 / 12
54.8% KP
22,447
16.5% share
11,987g
188 CS · 5.4/m
Namiru#peace
Jarvan IV · Jungle
4 / 6 / 19
74.2% KP
21,103
15.5% share
13,500g
212 CS · 6.1/m
yuuta rebuilt#001
Katarina · Mid
17 / 13 / 4
67.7% KP
46,466
34.2% share
17,988g
238 CS · 6.8/m
Katábasis#007
Lucian · ADC
5 / 5 / 11
51.6% KP
37,614
27.7% share
18,128g
337 CS · 9.6/m
Oryx#Horn
Milio · Support
0 / 5 / 21
67.7% KP
8,294
6.1% share
9,484g
44 CS · 1.3/m
Red side
Victory7REX Hakari#愛憎の影
Jayce · Top
7 / 8 / 12
55.9% KP
43,659
25.9% share
14,411g
250 CS · 7.1/m
finado neguin#1533
Lee Sin · Jungle
13 / 5 / 14
79.4% KP
28,380
16.9% share
17,413g
248 CS · 7.1/m
Gragolandia#LEITE
Lissandra · Mid
4 / 12 / 21
73.5% KP
40,713
24.2% share
13,790g
250 CS · 7.1/m
7REX bulas#bilu
Varus · ADC
7 / 3 / 15
64.7% KP
47,634
28.3% share
18,448g
317 CS · 9/m
vyscenk#br1
Alistar · Support
3 / 3 / 19
64.7% KP
7,930
4.7% share
10,050g
48 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
