Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 140 days ago
11 / 6 / 7
K / D / A
48.6%
Kill participation
1,647
Damage / min
13,554g
476.7 gold / min
29
14 placed · 2 cleared
229
8.1 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDonatello#Top
Lee Sin · Top
4 / 8 / 6
27% KP
20,669
15.7% share
12,140g
249 CS · 8.8/m
triple T fanboy#RLQ3T
Viego · Jungle
12 / 4 / 8
54.1% KP
28,969
22% share
14,151g
201 CS · 7.1/m
Namiru#peace
Annie · Mid
11 / 6 / 7
48.6% KP
46,831
35.5% share
13,554g
229 CS · 8.1/m
阿赫雷6#Ahre
Twitch · ADC
8 / 9 / 12
54.1% KP
27,206
20.6% share
14,012g
208 CS · 7.3/m
Look#G41
Rakan · Support
2 / 4 / 24
70.3% KP
8,101
6.1% share
9,490g
26 CS · 0.9/m
Red side
VictorySabor Energetico#Calmo
Garen · Top
11 / 4 / 5
51.6% KP
31,266
29.7% share
17,410g
307 CS · 10.8/m
sebastian#gabi
Shyvana · Jungle
1 / 7 / 9
32.3% KP
15,426
14.6% share
10,836g
221 CS · 7.8/m
Yamoto Musashi#Vento
Kassadin · Mid
7 / 6 / 8
48.4% KP
21,005
19.9% share
12,442g
188 CS · 6.6/m
yuuta rebuilt#001
Katarina · ADC
12 / 12 / 7
61.3% KP
31,841
30.2% share
15,197g
166 CS · 5.8/m
つOーOつ#つOーOつ
Lulu · Support
0 / 8 / 16
51.6% KP
5,892
5.6% share
8,238g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
