Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 139 days ago
19 / 3 / 9
K / D / A
77.8%
Kill participation
1,692.9
Damage / min
15,838g
605.7 gold / min
25
11 placed · 0 cleared
215
8.2 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLEV Devost#BR2
Lucian · Top
10 / 8 / 2
63.2% KP
25,229
32.1% share
12,935g
194 CS · 7.4/m
Hosdrinho#PYPY
Amumu · Jungle
2 / 8 / 13
78.9% KP
16,253
20.7% share
9,943g
153 CS · 5.9/m
JOHN WICK 5#sntos
Vladimir · Mid
3 / 8 / 4
36.8% KP
21,623
27.5% share
9,578g
174 CS · 6.7/m
Rise#lol1
Yunara · ADC
3 / 5 / 4
36.8% KP
8,532
10.9% share
10,406g
207 CS · 7.9/m
Cindy lou who#wdbhg
Bard · Support
1 / 7 / 4
26.3% KP
6,855
8.7% share
7,246g
47 CS · 1.8/m
Red side
Victory7REX Hakari#愛憎の影
Ryze · Top
11 / 4 / 11
61.1% KP
27,024
25.5% share
13,807g
205 CS · 7.8/m
Rexton85#br1
Vi · Jungle
4 / 3 / 15
52.8% KP
11,324
10.7% share
12,230g
196 CS · 7.5/m
Namiru#peace
Cassiopeia · Mid
19 / 3 / 9
77.8% KP
44,270
41.9% share
15,838g
215 CS · 8.2/m
Gallaxy pocket#br1
Ashe · ADC
2 / 4 / 7
25% KP
13,616
12.9% share
11,359g
216 CS · 8.3/m
kngg0d#1806
Seraphine · Support
0 / 5 / 16
44.4% KP
9,546
9% share
7,791g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
