Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Defeat
Ranked Solo/Duo · 137 days ago
6 / 9 / 1
K / D / A
22.6%
Kill participation
770.1
Damage / min
13,242g
414.2 gold / min
20
12 placed · 1 cleared
236
7.4 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNamiru#peace
Cho'Gath · Top
6 / 9 / 1
22.6% KP
24,617
20.9% share
13,242g
236 CS · 7.4/m
Gragolandia#LEITE
Gragas · Jungle
4 / 10 / 4
25.8% KP
17,656
15% share
13,304g
251 CS · 7.9/m
Fake Ranker#Faith
Quinn · Mid
8 / 12 / 5
41.9% KP
29,251
24.9% share
14,842g
200 CS · 6.3/m
Kamusari#悲惨さ
Smolder · ADC
9 / 10 / 7
51.6% KP
20,433
17.4% share
14,658g
213 CS · 6.7/m
wolfinho123#br1
Brand · Support
4 / 12 / 9
41.9% KP
25,663
21.8% share
10,252g
47 CS · 1.5/m
Red side
Victoryzep ta bravo#BR1
Lissandra · Top
4 / 7 / 12
30.2% KP
25,956
15.8% share
12,542g
217 CS · 6.8/m
papercut#xxxxx
Talon · Jungle
14 / 8 / 8
41.5% KP
33,725
20.5% share
16,260g
259 CS · 8.1/m
Dioge#2002
Twisted Fate · Mid
6 / 7 / 16
41.5% KP
28,054
17.1% share
14,858g
220 CS · 6.9/m
Netuno#1202
Ezreal · ADC
21 / 5 / 13
64.2% KP
61,785
37.6% share
22,614g
255 CS · 8/m
Nanashi#나나시
Nautilus · Support
8 / 4 / 22
56.6% KP
14,948
9.1% share
12,093g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
