Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 137 days ago
14 / 5 / 9
K / D / A
53.5%
Kill participation
989.8
Damage / min
18,221g
553.8 gold / min
37
13 placed · 6 cleared
297
9 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFaizer#000
Aatrox · Top
6 / 6 / 9
34.9% KP
29,330
19.6% share
14,016g
233 CS · 7.1/m
brunindev#TMG
Kindred · Jungle
13 / 12 / 9
51.2% KP
32,166
21.5% share
17,160g
213 CS · 6.5/m
Namiru#peace
Orianna · Mid
14 / 5 / 9
53.5% KP
32,565
21.8% share
18,221g
297 CS · 9/m
Zawon#br1
Vel'Koz · ADC
7 / 8 / 18
58.1% KP
39,693
26.5% share
15,990g
219 CS · 6.7/m
L raiz de 2#vsfff
Bard · Support
3 / 7 / 21
55.8% KP
15,911
10.6% share
11,218g
28 CS · 0.9/m
Red side
DefeatZé neto Haridade#ppk
Gangplank · Top
7 / 9 / 5
31.6% KP
36,573
28.2% share
14,621g
269 CS · 8.2/m
Marcello Cantor#avell
Rek'Sai · Jungle
10 / 6 / 11
55.3% KP
26,658
20.5% share
14,474g
203 CS · 6.2/m
abyss angel#xxx
Ahri · Mid
9 / 6 / 7
42.1% KP
20,290
15.6% share
13,791g
228 CS · 6.9/m
Kotóba Nokano#0909
Samira · ADC
9 / 12 / 4
34.2% KP
23,527
18.1% share
13,778g
179 CS · 5.4/m
zep ta bravo#BR1
Lissandra · Support
3 / 10 / 20
60.5% KP
22,764
17.5% share
10,564g
49 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
