Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 135 days ago
12 / 2 / 11
K / D / A
63.9%
Kill participation
1,268.8
Damage / min
12,607g
515.3 gold / min
37
12 placed · 7 cleared
217
8.9 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGrizzlies#Mengo
Renekton · Top
4 / 2 / 5
25% KP
21,635
18.3% share
10,261g
195 CS · 8/m
webinho#BR2
Nunu & Willump · Jungle
5 / 3 / 17
61.1% KP
14,492
12.3% share
11,333g
187 CS · 7.6/m
Namiru#peace
Jayce · Mid
12 / 2 / 11
63.9% KP
31,044
26.3% share
12,607g
217 CS · 8.9/m
goth princessw#edtwt
Karthus · ADC
8 / 7 / 16
66.7% KP
30,297
25.6% share
13,234g
202 CS · 8.3/m
Izuna Drop#ninpo
Hwei · Support
7 / 4 / 20
75% KP
20,661
17.5% share
9,668g
31 CS · 1.3/m
Red side
DefeatBrunox1001#br1
Zac · Top
3 / 3 / 6
52.9% KP
24,976
29.9% share
9,428g
208 CS · 8.5/m
snickers#bless
Lee Sin · Jungle
9 / 10 / 4
76.5% KP
17,374
20.8% share
12,010g
133 CS · 5.4/m
Kramer#Lucas
Viktor · Mid
1 / 5 / 4
29.4% KP
17,888
21.4% share
9,089g
212 CS · 8.7/m
WEAKSIDE REFUGEE#144A
Senna · ADC
0 / 9 / 12
70.6% KP
16,775
20.1% share
8,841g
143 CS · 5.8/m
Kutcha#BR1
Shen · Support
4 / 9 / 8
70.6% KP
6,433
7.7% share
7,609g
40 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
