Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 134 days ago
16 / 1 / 9
K / D / A
86.2%
Kill participation
1,619.7
Damage / min
18,986g
661.9 gold / min
43
15 placed · 6 cleared
258
9 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
11
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJust Wendin#REGI
Gnar · Top
3 / 5 / 3
33.3% KP
15,852
18.2% share
10,290g
216 CS · 7.5/m
lust#vidal
Nasus · Jungle
6 / 5 / 3
50% KP
20,084
23% share
13,218g
228 CS · 7.9/m
IchiNoSekai#psi
Aurelion Sol · Mid
4 / 12 / 1
27.8% KP
19,013
21.8% share
9,531g
183 CS · 6.4/m
petal#tease
Zyra · ADC
3 / 3 / 5
44.4% KP
19,487
22.4% share
11,373g
249 CS · 8.7/m
Saku Gabimaru#Svero
Sona · Support
2 / 4 / 10
66.7% KP
12,747
14.6% share
8,286g
27 CS · 0.9/m
Red side
VictoryPETRUS#OWO
Vayne · Top
3 / 4 / 6
31% KP
21,615
18.1% share
10,371g
181 CS · 6.3/m
BLACKOUT#TOP1
Nocturne · Jungle
4 / 3 / 11
51.7% KP
22,366
18.8% share
12,992g
227 CS · 7.9/m
Namiru#peace
Orianna · Mid
16 / 1 / 9
86.2% KP
46,457
39% share
18,986g
258 CS · 9/m
ritzel gọọner#2008
Seraphine · ADC
2 / 6 / 14
55.2% KP
14,583
12.2% share
11,718g
212 CS · 7.4/m
medo#c c
Senna · Support
4 / 4 / 14
62.1% KP
14,164
11.9% share
10,237g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
