Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 132 days ago
16 / 4 / 5
K / D / A
65.6%
Kill participation
1,349.8
Damage / min
16,155g
552 gold / min
33
13 placed · 3 cleared
259
8.8 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryitachigod157#br1
Sion · Top
5 / 4 / 11
37.2% KP
18,807
15.1% share
12,945g
215 CS · 7.3/m
Voces tao mutado#BAN
Graves · Jungle
14 / 3 / 5
44.2% KP
27,732
22.3% share
16,363g
295 CS · 10.1/m
KT R00k1e#4666
Aurora · Mid
16 / 5 / 5
48.8% KP
30,755
24.7% share
15,931g
224 CS · 7.7/m
suzuki#2211
Ezreal · ADC
4 / 8 / 14
41.9% KP
28,303
22.8% share
13,523g
204 CS · 7/m
new years prayer#grace
Neeko · Support
4 / 12 / 15
44.2% KP
18,773
15.1% share
9,775g
37 CS · 1.3/m
Red side
Defeatpfr n da ban#BR1
Fiora · Top
0 / 12 / 2
6.3% KP
9,837
9.2% share
8,714g
187 CS · 6.4/m
Death Sentence#BSBDF
Lee Sin · Jungle
3 / 12 / 15
56.3% KP
15,430
14.4% share
10,601g
161 CS · 5.5/m
Namiru#peace
Ryze · Mid
16 / 4 / 5
65.6% KP
39,504
36.8% share
16,155g
259 CS · 8.8/m
Gerso o surdo#BR1
Ashe · ADC
9 / 11 / 13
68.8% KP
27,236
25.3% share
16,184g
239 CS · 8.2/m
liyue#6197
Seraphine · Support
4 / 4 / 23
84.4% KP
15,459
14.4% share
10,133g
42 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
