Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 132 days ago
11 / 1 / 11
K / D / A
66.7%
Kill participation
1,397
Damage / min
13,477g
532 gold / min
37
14 placed · 2 cleared
224
8.8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRADIOHEAD#zac
Zac · Top
3 / 4 / 4
46.7% KP
9,252
13.1% share
9,379g
193 CS · 7.6/m
aura farm#tilt
Lee Sin · Jungle
3 / 9 / 6
60% KP
13,143
18.6% share
9,084g
118 CS · 4.7/m
Klein Moretti 小丑#Ryuu
Cassiopeia · Mid
2 / 5 / 3
33.3% KP
16,312
23.1% share
10,343g
230 CS · 9.1/m
KRS#0606
Aphelios · ADC
7 / 10 / 2
60% KP
24,020
34% share
11,812g
194 CS · 7.7/m
barinho#hxh
Nami · Support
0 / 5 / 10
66.7% KP
7,956
11.3% share
6,919g
36 CS · 1.4/m
Red side
VictoryULT XOFA#voz
Jayce · Top
0 / 5 / 6
18.2% KP
21,145
17.5% share
10,856g
230 CS · 9.1/m
gurincriveI#br1
Rek'Sai · Jungle
11 / 2 / 12
69.7% KP
23,639
19.5% share
14,098g
208 CS · 8.2/m
Namiru#peace
Orianna · Mid
11 / 1 / 11
66.7% KP
35,390
29.2% share
13,477g
224 CS · 8.8/m
9X9#br1
Yunara · ADC
9 / 2 / 9
54.5% KP
30,931
25.5% share
15,438g
228 CS · 9/m
longo#lol
Karma · Support
2 / 5 / 20
66.7% KP
10,012
8.3% share
8,758g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
