Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 130 days ago
1 / 3 / 15
K / D / A
38.1%
Kill participation
443.4
Damage / min
7,868g
338.9 gold / min
59
24 placed · 7 cleared
31
1.3 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLuks Said#bbzao
Vayne · Top
2 / 8 / 4
35.3% KP
7,241
12.3% share
8,240g
134 CS · 5.8/m
Guigas#Show
Ivern · Jungle
5 / 7 / 7
70.6% KP
7,283
12.3% share
9,060g
127 CS · 5.5/m
qiyanagf#qiy
Qiyana · Mid
2 / 13 / 4
35.3% KP
11,275
19.1% share
7,620g
139 CS · 6/m
Psycho Killer#04I29
Karthus · ADC
7 / 10 / 3
58.8% KP
24,477
41.5% share
10,378g
177 CS · 7.6/m
Miyahara#013
Senna · Support
1 / 4 / 10
64.7% KP
8,735
14.8% share
7,941g
52 CS · 2.2/m
Red side
VictorySabor Energetico#Calmo
Malphite · Top
8 / 5 / 5
31% KP
16,510
19.2% share
11,090g
173 CS · 7.5/m
STEPZ#asd
Lee Sin · Jungle
18 / 2 / 8
61.9% KP
21,095
24.5% share
14,855g
194 CS · 8.4/m
제드에#llao
Zed · Mid
9 / 6 / 6
35.7% KP
21,481
24.9% share
11,211g
172 CS · 7.4/m
frosch#ddzn
Ashe · ADC
6 / 3 / 13
45.2% KP
16,719
19.4% share
13,112g
217 CS · 9.3/m
Namiru#peace
Seraphine · Support
1 / 3 / 15
38.1% KP
10,294
12% share
7,868g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
