Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Defeat
Ranked Solo/Duo · 127 days ago
9 / 6 / 7
K / D / A
39%
Kill participation
963.3
Damage / min
19,444g
506.4 gold / min
46
13 placed · 9 cleared
379
9.9 CS / min
Objective control
2
Dragons
3
Baron
13
Towers
5
Inhibitors
1
Herald
4
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryroberth gabriel#sla
Jayce · Top
10 / 9 / 11
47.7% KP
37,654
25.9% share
17,062g
252 CS · 6.6/m
itachigod157#br1
Hecarim · Jungle
9 / 5 / 18
61.4% KP
25,507
17.5% share
17,930g
260 CS · 6.8/m
girlfromnowhere#66666
Katarina · Mid
17 / 7 / 7
54.5% KP
37,832
26% share
18,363g
250 CS · 6.5/m
Vivaldi Spring#sek
Jinx · ADC
8 / 9 / 12
45.5% KP
33,617
23.1% share
21,714g
356 CS · 9.3/m
abyss angel#xxx
Janna · Support
0 / 12 / 28
63.6% KP
10,939
7.5% share
12,080g
18 CS · 0.5/m
Red side
Defeatmy heart#2306
Riven · Top
4 / 11 / 12
39% KP
21,443
14.1% share
15,096g
235 CS · 6.1/m
7REXNero#ntfk
Kayn · Jungle
9 / 9 / 8
41.5% KP
30,297
19.9% share
18,910g
266 CS · 6.9/m
Namiru#peace
Azir · Mid
9 / 6 / 7
39% KP
36,989
24.3% share
19,444g
379 CS · 9.9/m
shimatori#kzn
Ezreal · ADC
13 / 9 / 8
51.2% KP
46,070
30.2% share
23,442g
335 CS · 8.7/m
nlnfetinho do rj#ownt
Seraphine · Support
6 / 9 / 13
46.3% KP
17,593
11.5% share
12,543g
60 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
