Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 127 days ago
10 / 6 / 9
K / D / A
46.3%
Kill participation
868.2
Damage / min
13,090g
486.9 gold / min
25
11 placed · 0 cleared
219
8.1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFuuu#99999
Renekton · Top
5 / 6 / 5
43.5% KP
26,633
26.5% share
13,059g
223 CS · 8.3/m
Baby Levi#tutu
Sylas · Jungle
6 / 11 / 10
69.6% KP
22,869
22.8% share
11,457g
140 CS · 5.2/m
Klein Moretti 小丑#Ryuu
Galio · Mid
4 / 3 / 4
34.8% KP
19,966
19.9% share
11,366g
230 CS · 8.6/m
kzaxh#evom
Caitlyn · ADC
6 / 11 / 4
43.5% KP
19,144
19.1% share
11,972g
184 CS · 6.8/m
Kramer#Lucas
Bard · Support
2 / 10 / 11
56.5% KP
11,745
11.7% share
7,662g
25 CS · 0.9/m
Red side
VictoryLuanziN#2500
Gragas · Top
1 / 5 / 10
26.8% KP
20,544
16.1% share
9,861g
176 CS · 6.5/m
7REXNero#ntfk
Kayn · Jungle
19 / 5 / 8
65.9% KP
43,487
34% share
16,422g
202 CS · 7.5/m
Namiru#peace
Akali · Mid
10 / 6 / 9
46.3% KP
23,339
18.3% share
13,090g
219 CS · 8.1/m
squirtle#água1
Smolder · ADC
6 / 4 / 14
48.8% KP
29,427
23% share
13,550g
202 CS · 7.5/m
nlnfetinho do rj#ownt
Seraphine · Support
5 / 3 / 18
56.1% KP
10,988
8.6% share
9,601g
39 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
