Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lissandra
Defeat
Ranked Solo/Duo · 126 days ago
6 / 6 / 6
K / D / A
48%
Kill participation
891.5
Damage / min
13,582g
431.2 gold / min
39
12 placed · 6 cleared
305
9.7 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPRIME INEFAVEL#AURA
Aatrox · Top
6 / 2 / 8
50% KP
24,330
24.2% share
14,592g
266 CS · 8.4/m
Baby Levi#tutu
Viego · Jungle
11 / 4 / 7
64.3% KP
20,634
20.5% share
18,069g
232 CS · 7.4/m
Nitro#expo
Akshan · Mid
2 / 8 / 7
32.1% KP
13,454
13.4% share
10,011g
170 CS · 5.4/m
girlfromnowhere#66666
Ashe · ADC
7 / 7 / 14
75% KP
30,679
30.5% share
15,555g
221 CS · 7/m
Liritus#br1
Seraphine · Support
2 / 4 / 17
67.9% KP
11,528
11.5% share
10,130g
40 CS · 1.3/m
Red side
DefeatDoc#Peste
Malphite · Top
0 / 6 / 4
16% KP
13,917
11.9% share
9,333g
174 CS · 5.5/m
TTheuzinRJ#FLA
Lee Sin · Jungle
8 / 5 / 8
64% KP
23,599
20.2% share
13,519g
201 CS · 6.4/m
Namiru#peace
Lissandra · Mid
6 / 6 / 6
48% KP
28,083
24.1% share
13,582g
305 CS · 9.7/m
alone in tokyo#jpp
Xayah · ADC
10 / 6 / 7
68% KP
43,638
37.4% share
18,289g
275 CS · 8.7/m
Trespontinhoss#br1
Thresh · Support
1 / 5 / 19
80% KP
7,377
6.3% share
8,910g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
