Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 125 days ago
7 / 8 / 8
K / D / A
44.1%
Kill participation
997.9
Damage / min
13,942g
438.2 gold / min
32
12 placed · 4 cleared
269
8.5 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAlucard#carry
Ambessa · Top
4 / 11 / 3
14% KP
22,379
12.2% share
10,454g
174 CS · 5.5/m
Kohls#思いやり
Hecarim · Jungle
18 / 3 / 11
58% KP
53,758
29.3% share
20,073g
283 CS · 8.9/m
fabio riven#china
Riven · Mid
14 / 5 / 5
38% KP
36,928
20.1% share
18,203g
255 CS · 8/m
rosa#yusi
Taliyah · ADC
7 / 10 / 15
44% KP
41,209
22.4% share
14,422g
205 CS · 6.4/m
Quantum#BR2
Bard · Support
7 / 5 / 32
78% KP
29,322
16% share
12,987g
24 CS · 0.8/m
Red side
DefeatIsDEAD#br1
Sion · Top
9 / 7 / 10
55.9% KP
42,089
27.6% share
14,180g
201 CS · 6.3/m
Tapioka French#br1
Naafiri · Jungle
7 / 7 / 8
44.1% KP
25,807
16.9% share
13,623g
233 CS · 7.3/m
Namiru#peace
Viktor · Mid
7 / 8 / 8
44.1% KP
31,750
20.8% share
13,942g
269 CS · 8.5/m
K0GUDOiL0VEdREw#ŁEViN
Kalista · ADC
9 / 14 / 8
50% KP
29,969
19.6% share
15,050g
220 CS · 6.9/m
Jojos#8306
Camille · Support
2 / 14 / 12
41.2% KP
23,143
15.2% share
9,309g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
