Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 123 days ago
7 / 8 / 11
K / D / A
56.3%
Kill participation
814.9
Damage / min
13,882g
464.8 gold / min
23
10 placed · 1 cleared
241
8.1 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory東京酒月世界遊泳tokyosho#egaze
Yasuo · Top
10 / 5 / 10
38.5% KP
37,813
26.7% share
17,298g
285 CS · 9.5/m
7REXNero#ntfk
Jarvan IV · Jungle
7 / 5 / 25
61.5% KP
25,601
18.1% share
14,746g
220 CS · 7.4/m
yeah yeah utah#choco
Akshan · Mid
24 / 8 / 5
55.8% KP
40,854
28.8% share
17,304g
175 CS · 5.9/m
Klauszembergg#Klaus
Brand · ADC
7 / 7 / 15
42.3% KP
25,577
18% share
14,015g
202 CS · 6.8/m
Príncipe Alex#Frost
Nami · Support
4 / 7 / 23
51.9% KP
11,963
8.4% share
10,255g
14 CS · 0.5/m
Red side
DefeatGrilo#Grelu
Tryndamere · Top
2 / 10 / 3
15.6% KP
8,813
7.2% share
13,363g
260 CS · 8.7/m
PhantomL0rd#DEATH
Karthus · Jungle
16 / 8 / 8
75% KP
52,827
43.1% share
18,319g
305 CS · 10.2/m
Namiru#peace
Aurora · Mid
7 / 8 / 11
56.3% KP
24,338
19.9% share
13,882g
241 CS · 8.1/m
barinho#hxh
Senna · ADC
3 / 11 / 13
50% KP
23,343
19.1% share
11,903g
167 CS · 5.6/m
kim#kira
Nidalee · Support
4 / 15 / 11
46.9% KP
13,112
10.7% share
10,143g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
