Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 122 days ago
13 / 1 / 7
K / D / A
45.5%
Kill participation
1,008.3
Damage / min
15,451g
580.9 gold / min
37
16 placed · 1 cleared
249
9.4 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryeu amo gato#jmz
Aatrox · Top
5 / 4 / 1
13.6% KP
19,637
18.7% share
12,466g
262 CS · 9.8/m
MacroDif#GOAT
Viego · Jungle
7 / 8 / 6
29.5% KP
13,639
13% share
11,614g
164 CS · 6.2/m
Namiru#peace
Cassiopeia · Mid
13 / 1 / 7
45.5% KP
26,822
25.5% share
15,451g
249 CS · 9.4/m
陈晖洁#Chen
Lucian · ADC
15 / 9 / 7
50% KP
32,504
30.9% share
15,322g
179 CS · 6.7/m
ZIKINHA O SABÃO#SABÃO
Nami · Support
4 / 6 / 26
68.2% KP
12,532
11.9% share
10,754g
21 CS · 0.8/m
Red side
DefeatSalent#A7X
Zac · Top
3 / 4 / 8
39.3% KP
14,945
15% share
9,725g
173 CS · 6.5/m
kenNedy#bbela
Vayne · Jungle
7 / 10 / 8
53.6% KP
17,291
17.4% share
13,010g
155 CS · 5.8/m
duzão gangplank#china
Gangplank · Mid
6 / 9 / 4
35.7% KP
19,107
19.2% share
12,385g
186 CS · 7/m
lukinhasツ#ツツツツ
Xerath · ADC
5 / 9 / 9
50% KP
19,462
19.6% share
11,291g
200 CS · 7.5/m
till i collapse#0123
Karthus · Support
7 / 12 / 12
67.9% KP
28,703
28.8% share
10,551g
60 CS · 2.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
