Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lissandra
Victory
Ranked Solo/Duo · 118 days ago
6 / 10 / 17
K / D / A
39.7%
Kill participation
1,442.8
Damage / min
17,060g
458.2 gold / min
62
24 placed · 6 cleared
319
8.6 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPromaster53#br1
Garen · Top
10 / 15 / 4
30.4% KP
27,556
16.3% share
17,908g
296 CS · 7.9/m
Vasto#BR2
Karthus · Jungle
12 / 11 / 19
67.4% KP
58,080
34.5% share
21,963g
337 CS · 9.1/m
RagZark#RAG
Singed · Mid
3 / 8 / 22
54.3% KP
23,161
13.7% share
15,377g
256 CS · 6.9/m
Lisboa#TTS
Samira · ADC
17 / 12 / 9
56.5% KP
44,346
26.3% share
21,163g
237 CS · 6.4/m
Hide On Marcelin#1337
Thresh · Support
4 / 12 / 25
63% KP
15,399
9.1% share
12,206g
48 CS · 1.3/m
Red side
VictoryTreino Dë Perna#br1
Camille · Top
22 / 8 / 5
46.6% KP
48,399
22.2% share
23,034g
258 CS · 6.9/m
castle#dunk5
Graves · Jungle
15 / 11 / 10
43.1% KP
51,330
23.6% share
19,236g
260 CS · 7/m
Namiru#peace
Lissandra · Mid
6 / 10 / 17
39.7% KP
53,722
24.7% share
17,060g
319 CS · 8.6/m
Pewtz#Pewtz
Mel · ADC
13 / 9 / 12
43.1% KP
43,845
20.1% share
18,360g
271 CS · 7.3/m
Shiny Abra#BR1
Rell · Support
2 / 8 / 32
58.6% KP
20,438
9.4% share
12,769g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
