Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 117 days ago
11 / 8 / 1
K / D / A
60%
Kill participation
768.1
Damage / min
12,534g
464.2 gold / min
42
12 placed · 1 cleared
179
6.6 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAYELGODLIKEMODE#PIT
Pantheon · Top
5 / 4 / 9
40% KP
18,687
16.2% share
12,278g
233 CS · 8.6/m
p1stol#god
Jarvan IV · Jungle
6 / 6 / 15
60% KP
16,471
14.3% share
12,444g
174 CS · 6.4/m
Berazategui city#br1
Akali · Mid
12 / 1 / 5
48.6% KP
32,610
28.3% share
13,078g
224 CS · 8.3/m
IsDEAD#br1
Caitlyn · ADC
5 / 5 / 9
40% KP
20,872
18.1% share
14,251g
235 CS · 8.7/m
suffocation#66666
Senna · Support
7 / 5 / 15
62.9% KP
26,760
23.2% share
10,601g
33 CS · 1.2/m
Red side
DefeatSr Fantástico#FOUR4
Rumble · Top
2 / 6 / 3
25% KP
14,336
17.3% share
9,568g
211 CS · 7.8/m
Vinite#6240
Lee Sin · Jungle
4 / 5 / 3
35% KP
12,148
14.7% share
11,976g
223 CS · 8.3/m
Namiru#peace
Locke · Mid
11 / 8 / 1
60% KP
20,740
25.1% share
12,534g
179 CS · 6.6/m
Satella#nwjs
Ezreal · ADC
1 / 6 / 5
30% KP
16,485
19.9% share
9,772g
203 CS · 7.5/m
Dextuh#Morga
Qiyana · Support
2 / 10 / 5
35% KP
18,930
22.9% share
7,552g
35 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
