Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 116 days ago
7 / 4 / 7
K / D / A
58.3%
Kill participation
973.3
Damage / min
12,476g
429 gold / min
35
13 placed · 2 cleared
236
8.1 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatcυderato#1234
Pantheon · Top
3 / 11 / 4
29.2% KP
21,648
19.1% share
9,185g
169 CS · 5.8/m
maxxxx#kayn
Kayn · Jungle
7 / 9 / 5
50% KP
21,804
19.3% share
12,205g
160 CS · 5.5/m
Namiru#peace
Locke · Mid
7 / 4 / 7
58.3% KP
28,308
25% share
12,476g
236 CS · 8.1/m
Schalter#br1
Jinx · ADC
5 / 6 / 11
66.7% KP
31,218
27.6% share
13,068g
268 CS · 9.2/m
Rafka#BR3
Lulu · Support
2 / 7 / 15
70.8% KP
10,156
9% share
8,460g
28 CS · 1/m
Red side
Victoryseto#temon
Sejuani · Top
4 / 7 / 12
43.2% KP
34,290
28.2% share
11,620g
182 CS · 6.3/m
Joni Cabritinha#BR1
Elise · Jungle
9 / 2 / 12
56.8% KP
28,536
23.4% share
13,337g
196 CS · 6.7/m
Leigan#Jesus
Riven · Mid
11 / 4 / 5
43.2% KP
24,018
19.7% share
14,234g
224 CS · 7.7/m
alone in tokyo#jpp
Xayah · ADC
9 / 5 / 11
54.1% KP
25,902
21.3% share
15,349g
239 CS · 8.2/m
Nunca1#BR2
Rakan · Support
4 / 6 / 24
75.7% KP
8,960
7.4% share
10,848g
45 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
