Match history
Ryze champion portrait

Ryze

Defeat

Ranked Solo/Duo · 114 days ago

20:39Live Riot data

6 / 9 / 2

K / D / A

38.1%

Kill participation

570.3

Damage / min

8,588g

415.9 gold / min

24

10 placed · 2 cleared

154

7.5 CS / min

Objective control

Blue side

3

Dragons

0

Baron

4

Towers

0

Inhibitors

1

Herald

Red side

0

Dragons

0

Baron

1

Towers

0

Inhibitors

0

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

10. minute · Locke-758 gold / +7 CS

Difference from the opponent Riot assigned to your role.

15. minute · Locke-791 gold / +19 CS

Difference from the opponent Riot assigned to your role.

20. minute · Locke-1,565 gold / +43 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: -791 gold and +19 CS versus Locke.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

9 recorded deaths; first at 2:43.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

10 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.02,1474,2946,4418,5880:005:0910:1915:2920:39
Ryze: 8,588

Events and purchases

Kill · Udyr → Yasuo
Kill · Talon → Caitlyn
Kill · Brand → Talon
Kill · Senna → Brand
Kill · Yasuo → Udyr
Kill · Locke → Ryze
Kill · Locke → Ryze
Kill · Senna → Caitlyn
Kill · Nocturne → Talon
Kill · Senna → Brand
Kill · Locke → Nocturne
Kill · Yasuo → Udyr
Kill · Udyr → Yasuo
Kill · Locke → Ryze
Kill · Ryze → Locke
Kill · Talon → Caitlyn
Kill · Talon → Brand
Kill · Nocturne → Senna
Kill · Talon → Nocturne
Kill · Ryze → Locke
Kill · Udyr → Yasuo
Kill · Talon → Ryze
Kill · Locke → Caitlyn
Kill · Locke → Brand
Kill · Ryze → Locke
Objective · Talon · Cloud Dragon
Kill · Senna → Brand
Kill · Caitlyn → Talon
Kill · Locke → Ryze
Kill · Senna → Caitlyn
Kill · Udyr → Yasuo
Kill · Yasuo → Udyr
Kill · Nocturne → Locke
Kill · Talon → Nocturne
Objective · Talon · Void Grub
Kill · Nautilus → Caitlyn
Objective · Talon · Void Grub
Objective · Talon · Void Grub
Kill · Senna → Brand
Kill · Yasuo → Talon
Kill · Nocturne → Udyr
Kill · Locke → Brand
Kill · Ryze → Locke
Kill · Senna → Caitlyn
Kill · Talon → Caitlyn
Kill · Caitlyn → Udyr
Kill · Ryze → Locke
Building destroyed · Senna · Outer turret
Kill · Udyr → Yasuo
Kill · Brand → Udyr

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Victory
43 / 21 / 4247,746g · 80,694 damage
PlayerKDA · KPDamageGold · CSItems
Udyr champion portrait

l Muka l#MMM

Udyr · Top

5 / 8 / 1

14% KP

12,251

15.2% share

7,514g

108 CS · 5.2/m

Talon champion portrait

darkencry#rank1

Talon · Jungle

12 / 6 / 5

39.5% KP

15,169

18.8% share

11,335g

175 CS · 8.5/m

Locke champion portrait

Berazategui city#br1

Locke · Mid

16 / 6 / 1

39.5% KP

21,658

26.8% share

10,441g

105 CS · 5.1/m

Senna champion portrait

ÂBE#010

Senna · ADC

8 / 1 / 16

55.8% KP

23,670

29.3% share

11,516g

163 CS · 7.9/m

Nautilus champion portrait

Tico#1911

Nautilus · Support

2 / 0 / 19

48.8% KP

7,946

9.8% share

6,940g

30 CS · 1.5/m

Red side

Defeat
21 / 43 / 1740,300g · 61,667 damage
PlayerKDA · KPDamageGold · CSItems
Yasuo champion portrait

Kastelar#eto

Yasuo · Top

5 / 9 / 3

38.1% KP

17,165

27.8% share

8,286g

141 CS · 6.8/m

Nocturne champion portrait

void#isagi

Nocturne · Jungle

5 / 5 / 3

38.1% KP

9,675

15.7% share

9,067g

150 CS · 7.3/m

Ryze champion portrait

Namiru#peace

Ryze · Mid

6 / 9 / 2

38.1% KP

11,776

19.1% share

8,588g

154 CS · 7.5/m

Caitlyn champion portrait

mud1n#inter

Caitlyn · ADC

2 / 12 / 2

19% KP

12,244

19.9% share

7,697g

157 CS · 7.6/m

Brand champion portrait

イェkィФкεЯ#xxxv7

Brand · Support

3 / 8 / 7

47.6% KP

10,807

17.5% share

6,662g

33 CS · 1.6/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.

Defeat — Namiru#peace | MacroDiff