Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 114 days ago
16 / 11 / 6
K / D / A
61.1%
Kill participation
929.7
Damage / min
15,669g
487.9 gold / min
36
15 placed · 2 cleared
216
6.7 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysaori#seya7
Riven · Top
9 / 3 / 7
44.4% KP
22,854
20.6% share
17,075g
269 CS · 8.4/m
Last Continuum#Kyros
Ekko · Jungle
4 / 5 / 10
38.9% KP
17,823
16.1% share
13,809g
216 CS · 6.7/m
Namiru#peace
Locke · Mid
16 / 11 / 6
61.1% KP
29,858
26.9% share
15,669g
216 CS · 6.7/m
maka albarn#kchxo
Ezreal · ADC
3 / 6 / 12
41.7% KP
30,316
27.3% share
15,318g
275 CS · 8.6/m
Sociors#vex
Galio · Support
4 / 6 / 18
61.1% KP
10,018
9% share
10,908g
43 CS · 1.3/m
Red side
Defeatsnalt#qqq
Kennen · Top
6 / 8 / 3
29% KP
30,256
24.2% share
14,102g
279 CS · 8.7/m
guiven#vasco
Kha'Zix · Jungle
9 / 8 / 9
58.1% KP
30,330
24.3% share
18,540g
273 CS · 8.5/m
Lora#1704
Malphite · Mid
4 / 6 / 12
51.6% KP
21,235
17% share
11,206g
193 CS · 6/m
Velaryth#348
Caitlyn · ADC
12 / 7 / 4
51.6% KP
36,999
29.6% share
15,231g
239 CS · 7.4/m
孫悟空#Son59
Braum · Support
0 / 7 / 13
41.9% KP
6,066
4.9% share
8,318g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
