Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 112 days ago
10 / 3 / 7
K / D / A
48.6%
Kill participation
1,358.6
Damage / min
15,412g
570.8 gold / min
27
11 placed · 2 cleared
261
9.7 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDudu Duelista#dudu
Riven · Top
5 / 5 / 5
55.6% KP
27,450
27.2% share
11,698g
205 CS · 7.6/m
roleplay shaco#gpt
Sylas · Jungle
4 / 9 / 5
50% KP
19,214
19% share
9,159g
141 CS · 5.2/m
JOHN WICK 5#sntos
Katarina · Mid
3 / 6 / 4
38.9% KP
15,157
15% share
8,729g
167 CS · 6.2/m
IsDEAD#br1
Caitlyn · ADC
5 / 9 / 0
27.8% KP
24,551
24.3% share
13,337g
211 CS · 7.8/m
KoearN#br7
Lux · Support
1 / 6 / 7
44.4% KP
14,623
14.5% share
9,097g
89 CS · 3.3/m
Red side
VictoryN I H I L メ#CDRP
Rek'Sai · Top
8 / 4 / 5
37.1% KP
26,634
23% share
12,636g
222 CS · 8.2/m
DarkVentus#br1
Skarner · Jungle
3 / 2 / 11
40% KP
11,707
10.1% share
11,858g
201 CS · 7.4/m
Namiru#peace
Viktor · Mid
10 / 3 / 7
48.6% KP
36,683
31.7% share
15,412g
261 CS · 9.7/m
Gallaxy pocket#br1
Ezreal · ADC
10 / 2 / 8
51.4% KP
26,285
22.7% share
14,919g
240 CS · 8.9/m
Hayilat#BIEL
Locke · Support
4 / 7 / 12
45.7% KP
14,494
12.5% share
9,238g
40 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
