Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 110 days ago
28 / 6 / 3
K / D / A
56.4%
Kill participation
1,590.5
Damage / min
22,838g
647.6 gold / min
40
13 placed · 6 cleared
298
8.4 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmesmo assim#olmo
Fiora · Top
10 / 12 / 9
63.3% KP
39,709
33.6% share
17,984g
270 CS · 7.7/m
joyboy#zxcvb
Lee Sin · Jungle
11 / 10 / 11
73.3% KP
24,722
20.9% share
17,354g
218 CS · 6.2/m
shin hati#333
Lissandra · Mid
5 / 9 / 9
46.7% KP
20,468
17.3% share
12,832g
237 CS · 6.7/m
ihatemys3lf#juju
Karthus · ADC
2 / 12 / 10
40% KP
25,243
21.4% share
13,100g
241 CS · 6.8/m
Stelutti#4444
Nautilus · Support
2 / 12 / 12
46.7% KP
8,042
6.8% share
9,710g
34 CS · 1/m
Red side
VictoryUnneyanda#br1
Jax · Top
9 / 7 / 11
36.4% KP
38,243
22.9% share
14,409g
239 CS · 6.8/m
ritzel gọọner#2008
Ivern · Jungle
5 / 6 / 27
58.2% KP
16,014
9.6% share
13,544g
182 CS · 5.2/m
Namiru#peace
Locke · Mid
28 / 6 / 3
56.4% KP
56,091
33.6% share
22,838g
298 CS · 8.4/m
iced markin#29D
Lux · ADC
8 / 6 / 22
54.5% KP
38,748
23.2% share
16,839g
278 CS · 7.9/m
Lac#0421
Neeko · Support
5 / 6 / 22
49.1% KP
18,046
10.8% share
11,400g
35 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
