Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Defeat
Ranked Solo/Duo · 110 days ago
9 / 10 / 20
K / D / A
64.4%
Kill participation
1,018.5
Damage / min
17,118g
441 gold / min
53
12 placed · 6 cleared
218
5.6 CS / min
Objective control
3
Dragons
2
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTelas#0604
Vayne · Top
6 / 13 / 14
44.4% KP
29,823
16.2% share
14,751g
218 CS · 5.6/m
Namiru#peace
Naafiri · Jungle
9 / 10 / 20
64.4% KP
39,535
21.5% share
17,118g
218 CS · 5.6/m
3451111935#NJZ
Sylas · Mid
18 / 12 / 6
53.3% KP
47,286
25.7% share
17,374g
222 CS · 5.7/m
Nanashi#나나시
Caitlyn · ADC
9 / 7 / 10
42.2% KP
48,594
26.4% share
19,818g
373 CS · 9.6/m
Flyrenn#BR1
Poppy · Support
3 / 12 / 16
42.2% KP
18,989
10.3% share
11,813g
56 CS · 1.4/m
Red side
VictoryNero The Fik#zay
Aurora · Top
18 / 11 / 20
71.7% KP
61,773
32.7% share
18,115g
191 CS · 4.9/m
Netuno#1202
Xin Zhao · Jungle
13 / 7 / 30
81.1% KP
42,564
22.5% share
19,286g
246 CS · 6.3/m
LAGOSTA WEAKSIDE#nhom
Urgot · Mid
9 / 15 / 19
52.8% KP
34,690
18.4% share
14,831g
211 CS · 5.4/m
Olkaida#RJ021
Aurelion Sol · ADC
11 / 7 / 27
71.7% KP
43,402
23% share
19,313g
278 CS · 7.2/m
yogamersdobem#YYYYY
Rakan · Support
2 / 5 / 42
83% KP
6,458
3.4% share
12,081g
48 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
