Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lissandra
Defeat
Ranked Solo/Duo · 105 days ago
3 / 9 / 5
K / D / A
25.8%
Kill participation
769.4
Damage / min
8,881g
361.3 gold / min
24
10 placed · 2 cleared
181
7.4 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTOPKING#1009
Rumble · Top
3 / 5 / 6
22.5% KP
21,120
18.1% share
9,832g
176 CS · 7.2/m
tungtungsahur67#magy
Kayn · Jungle
11 / 10 / 5
40% KP
15,006
12.9% share
12,492g
157 CS · 6.4/m
Klein Moretti 小丑#Ryuu
Sylas · Mid
15 / 7 / 7
55% KP
32,649
28% share
14,399g
180 CS · 7.3/m
VARRE LOBBY#ADMIN
Ezreal · ADC
10 / 4 / 6
40% KP
34,113
29.2% share
14,993g
240 CS · 9.8/m
winwinwin#KR07
Tahm Kench · Support
1 / 5 / 13
35% KP
13,783
11.8% share
8,918g
33 CS · 1.3/m
Red side
Defeattomato#fnf
Naafiri · Top
9 / 5 / 3
38.7% KP
22,671
22.9% share
11,468g
174 CS · 7.1/m
miss u everyday#1807
Hecarim · Jungle
8 / 8 / 10
58.1% KP
21,681
21.9% share
12,130g
196 CS · 8/m
Namiru#peace
Lissandra · Mid
3 / 9 / 5
25.8% KP
18,915
19.1% share
8,881g
181 CS · 7.4/m
Kojima#ゲツヨウビ
Syndra · ADC
6 / 9 / 4
32.3% KP
22,355
22.6% share
12,279g
202 CS · 8.2/m
Zihak#ASDF
Jarvan IV · Support
5 / 9 / 13
58.1% KP
13,204
13.4% share
8,012g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
