Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

LeBlanc
Defeat
Ranked Solo/Duo · 101 days ago
12 / 4 / 7
K / D / A
59.4%
Kill participation
1,053.7
Damage / min
14,659g
456.4 gold / min
48
7 placed · 11 cleared
263
8.2 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTio Hero#br1
Tryndamere · Top
13 / 6 / 8
56.8% KP
40,420
33.8% share
19,248g
288 CS · 9/m
Let it burn#9458
Aatrox · Jungle
13 / 6 / 8
56.8% KP
33,222
27.8% share
18,606g
256 CS · 8/m
Ankeris#cria
Syndra · Mid
4 / 8 / 10
37.8% KP
21,407
17.9% share
13,332g
253 CS · 7.9/m
maka albarn#kchxo
Seraphine · ADC
2 / 7 / 17
51.4% KP
13,517
11.3% share
14,650g
212 CS · 6.6/m
Neymar Jr#1457
Braum · Support
5 / 5 / 17
59.5% KP
11,145
9.3% share
11,290g
27 CS · 0.8/m
Red side
DefeatK0H4RI#kohas
Gangplank · Top
4 / 10 / 6
31.3% KP
29,760
22.8% share
14,562g
231 CS · 7.2/m
OVATSUG 忍耐#HERO
Wukong · Jungle
1 / 7 / 10
34.4% KP
13,335
10.2% share
11,625g
216 CS · 6.7/m
Namiru#peace
LeBlanc · Mid
12 / 4 / 7
59.4% KP
33,842
25.9% share
14,659g
263 CS · 8.2/m
Misales#001
Mel · ADC
10 / 8 / 5
46.9% KP
28,327
21.7% share
15,071g
250 CS · 7.8/m
Joni Cabritinha#BR1
Camille · Support
5 / 8 / 16
65.6% KP
25,323
19.4% share
11,681g
47 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
