Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lissandra
Victory
Ranked Solo/Duo · 101 days ago
4 / 3 / 12
K / D / A
61.5%
Kill participation
622.6
Damage / min
11,620g
443.8 gold / min
40
10 placed · 5 cleared
229
8.7 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAsteek#Asték
Quinn · Top
4 / 7 / 6
40% KP
26,777
26.9% share
9,042g
164 CS · 6.3/m
Shaclone#TTK
Nidalee · Jungle
1 / 7 / 5
24% KP
15,623
15.7% share
8,035g
147 CS · 5.6/m
Kveeykva#BR1
Hwei · Mid
5 / 4 / 1
24% KP
20,082
20.2% share
11,369g
241 CS · 9.2/m
alone in tokyo#jpp
Mel · ADC
14 / 6 / 6
80% KP
27,355
27.5% share
13,594g
212 CS · 8.1/m
Trigao#0908
Rell · Support
1 / 2 / 19
80% KP
9,744
9.8% share
7,916g
26 CS · 1/m
Red side
VictoryEST Bwipo#1810
Yorick · Top
9 / 3 / 6
57.7% KP
26,683
34.1% share
14,368g
227 CS · 8.7/m
Let it burn#9458
Aatrox · Jungle
8 / 2 / 10
69.2% KP
18,730
23.9% share
13,992g
209 CS · 8/m
Namiru#peace
Lissandra · Mid
4 / 3 / 12
61.5% KP
16,303
20.8% share
11,620g
229 CS · 8.7/m
Guipeio#0201
Sivir · ADC
3 / 6 / 2
19.2% KP
11,077
14.2% share
10,611g
200 CS · 7.6/m
x MorganZ#br1
Nami · Support
2 / 11 / 12
53.8% KP
5,445
7% share
8,341g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
