Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Defeat
Ranked Solo/Duo · 97 days ago
8 / 8 / 13
K / D / A
55.3%
Kill participation
1,534.5
Damage / min
16,946g
493.3 gold / min
42
18 placed · 6 cleared
271
7.9 CS / min
Objective control
4
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBAAAAAAAAAAANKAI#banko
Yone · Top
3 / 14 / 5
21.1% KP
22,721
12% share
10,729g
196 CS · 5.7/m
DEUTSCHLAND#LIEBE
Hecarim · Jungle
14 / 9 / 8
57.9% KP
37,624
19.9% share
16,717g
244 CS · 7.1/m
Namiru#peace
Azir · Mid
8 / 8 / 13
55.3% KP
52,710
27.8% share
16,946g
271 CS · 7.9/m
fdasfassa#dafsd
Lucian · ADC
7 / 10 / 9
42.1% KP
42,500
22.4% share
17,285g
277 CS · 8.1/m
Miuri Chan#Shine
Seraphine · Support
6 / 4 / 18
63.2% KP
33,903
17.9% share
12,897g
49 CS · 1.4/m
Red side
VictoryTOPKING#1009
Swain · Top
12 / 3 / 20
71.1% KP
37,390
25.5% share
15,248g
213 CS · 6.2/m
modly#BR1
Lee Sin · Jungle
14 / 8 / 14
62.2% KP
32,291
22% share
17,235g
211 CS · 6.1/m
X I N C A R R Y#main
Xin Zhao · Mid
9 / 10 / 12
46.7% KP
24,185
16.5% share
15,685g
203 CS · 5.9/m
NATSUKI SUBARU#MILIA
Kai'Sa · ADC
7 / 9 / 12
42.2% KP
42,632
29% share
19,530g
291 CS · 8.5/m
Telas#0604
Rell · Support
3 / 9 / 30
73.3% KP
10,294
7% share
10,786g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
