Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 96 days ago
9 / 3 / 8
K / D / A
58.6%
Kill participation
1,090.8
Damage / min
12,680g
499.9 gold / min
31
12 placed · 4 cleared
209
8.2 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBli#Teemo
Teemo · Top
6 / 1 / 8
48.3% KP
19,978
19.3% share
12,983g
207 CS · 8.2/m
SuaMaeTaDanoo#br1
Darius · Jungle
3 / 5 / 9
41.4% KP
12,948
12.5% share
11,309g
208 CS · 8.2/m
Namiru#peace
Azir · Mid
9 / 3 / 8
58.6% KP
27,669
26.7% share
12,680g
209 CS · 8.2/m
fdasfassa#dafsd
Smolder · ADC
8 / 3 / 7
51.7% KP
24,121
23.3% share
13,070g
215 CS · 8.5/m
Selfcar3#EST
Camille · Support
3 / 8 / 9
41.4% KP
18,869
18.2% share
9,044g
27 CS · 1.1/m
Red side
DefeatSr Fantástico#FOUR4
Yorick · Top
4 / 2 / 3
36.8% KP
14,289
18.7% share
11,104g
223 CS · 8.8/m
Gragolandia#MILK
Hecarim · Jungle
1 / 7 / 8
47.4% KP
15,037
19.6% share
9,916g
224 CS · 8.8/m
TP DO TAY#br1
Akshan · Mid
6 / 7 / 4
52.6% KP
18,971
24.8% share
9,364g
161 CS · 6.3/m
ÚltimoDaMatilha#SPFC
Syndra · ADC
4 / 5 / 6
52.6% KP
15,757
20.6% share
11,727g
175 CS · 6.9/m
Pedredu#plate
Bard · Support
4 / 8 / 10
73.7% KP
12,525
16.4% share
8,158g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
