Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 91 days ago
16 / 5 / 9
K / D / A
69.4%
Kill participation
1,478.9
Damage / min
17,215g
550.6 gold / min
34
8 placed · 6 cleared
201
6.4 CS / min
Objective control
0
Dragons
0
Baron
7
Towers
2
Inhibitors
1
Herald
5
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySon Kane Barbosa#spurs
Yasuo · Top
5 / 8 / 7
33.3% KP
25,300
18% share
11,516g
237 CS · 7.6/m
ONE TRUE KING#shin
Kayn · Jungle
4 / 9 / 11
41.7% KP
24,412
17.3% share
13,385g
231 CS · 7.4/m
Namiru#peace
Sylas · Mid
16 / 5 / 9
69.4% KP
46,239
32.8% share
17,215g
201 CS · 6.4/m
Guipeio#0201
Nilah · ADC
10 / 5 / 10
55.6% KP
33,146
23.5% share
15,153g
243 CS · 7.8/m
ISTOICO O IMENSO#br1
Nautilus · Support
1 / 6 / 14
41.7% KP
11,795
8.4% share
8,232g
32 CS · 1/m
Red side
DefeatManolito#KICK
Renekton · Top
9 / 7 / 11
60.6% KP
30,043
22.1% share
13,754g
218 CS · 7/m
Kevin D Bruyne#Drake
Zaahen · Jungle
12 / 1 / 15
81.8% KP
45,563
33.5% share
17,305g
238 CS · 7.6/m
CHURCH OF LAMELO#b4LL
Akali · Mid
2 / 13 / 4
18.2% KP
23,548
17.3% share
8,898g
149 CS · 4.8/m
anvurgesa#BR1
Draven · ADC
9 / 9 / 8
51.5% KP
29,121
21.4% share
17,373g
244 CS · 7.8/m
Pashant#Supp
Alistar · Support
1 / 6 / 24
75.8% KP
7,850
5.8% share
9,382g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
