Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 88 days ago
5 / 3 / 3
K / D / A
26.7%
Kill participation
549.6
Damage / min
13,216g
426.3 gold / min
34
9 placed · 5 cleared
281
9.1 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorypedrin mage#sigm4
Akali · Top
9 / 4 / 4
32.5% KP
32,383
26.5% share
13,722g
245 CS · 7.9/m
Xogum#6454
Lee Sin · Jungle
7 / 4 / 16
57.5% KP
22,404
18.4% share
13,647g
183 CS · 5.9/m
Uranos12 OH YEAH#sm1
Ekko · Mid
10 / 7 / 7
42.5% KP
26,111
21.4% share
12,705g
179 CS · 5.8/m
Marvinzinho#1234
Tristana · ADC
14 / 5 / 8
55% KP
32,900
27% share
17,777g
285 CS · 9.2/m
sunbathing#locao
Karma · Support
0 / 10 / 21
52.5% KP
8,193
6.7% share
8,657g
26 CS · 0.8/m
Red side
DefeatNamiru#peace
Locke · Top
5 / 3 / 3
26.7% KP
17,038
15.5% share
13,216g
281 CS · 9.1/m
ONE TRUE KING#shin
Kayn · Jungle
9 / 9 / 6
50% KP
33,006
29.9% share
14,116g
201 CS · 6.5/m
mqiyana#goat
Qiyana · Mid
6 / 10 / 4
33.3% KP
23,128
21% share
10,982g
183 CS · 5.9/m
suzuki#2211
Kai'Sa · ADC
4 / 9 / 10
46.7% KP
16,598
15.1% share
13,623g
257 CS · 8.3/m
PRAGA EGÍPCIA#ahh
Sylas · Support
6 / 9 / 15
70% KP
20,448
18.6% share
9,854g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
