Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 88 days ago
8 / 4 / 20
K / D / A
66.7%
Kill participation
1,342.3
Damage / min
15,314g
534.2 gold / min
44
16 placed · 8 cleared
270
9.4 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMarvinzinho#1234
Vayne · Top
16 / 5 / 6
52.4% KP
40,068
26.7% share
16,885g
210 CS · 7.3/m
Kevin D Bruyne#Drake
Nocturne · Jungle
7 / 4 / 17
57.1% KP
18,039
12% share
13,836g
235 CS · 8.2/m
Namiru#peace
Orianna · Mid
8 / 4 / 20
66.7% KP
38,479
25.6% share
15,314g
270 CS · 9.4/m
claire cottrill#zxc
Ziggs · ADC
7 / 6 / 17
57.1% KP
38,623
25.7% share
13,445g
197 CS · 6.9/m
yogamersdobem#YYYYY
Camille · Support
4 / 7 / 20
57.1% KP
15,041
10% share
9,688g
21 CS · 0.7/m
Red side
Defeatvoid#isagi
Dr. Mundo · Top
2 / 7 / 6
30.8% KP
14,030
15.6% share
10,517g
214 CS · 7.5/m
STEPZ#asd
Lee Sin · Jungle
11 / 9 / 7
69.2% KP
25,222
28% share
13,859g
167 CS · 5.8/m
LOSTKING#MID
Lissandra · Mid
5 / 8 / 9
53.8% KP
18,691
20.8% share
11,475g
241 CS · 8.4/m
Itadori#Br10
Zeri · ADC
8 / 9 / 8
61.5% KP
24,896
27.7% share
16,377g
244 CS · 8.5/m
Manel#BR2
Leona · Support
0 / 9 / 18
69.2% KP
7,191
8% share
7,411g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
