Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 88 days ago
22 / 2 / 6
K / D / A
62.2%
Kill participation
1,769.8
Damage / min
15,681g
648.9 gold / min
34
11 placed · 4 cleared
187
7.7 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKing#bong
Irelia · Top
6 / 10 / 1
29.2% KP
22,298
23% share
10,840g
182 CS · 7.5/m
Hitagi Crab#71st
Master Yi · Jungle
6 / 9 / 5
45.8% KP
15,074
15.5% share
11,608g
139 CS · 5.8/m
FICA DE QATAO#1004
Ekko · Mid
4 / 7 / 5
37.5% KP
20,707
21.3% share
9,964g
164 CS · 6.8/m
Oldust#BR07
Mel · ADC
8 / 9 / 4
50% KP
21,264
21.9% share
11,184g
175 CS · 7.2/m
ecsrmoñhucetrgon#sredg
Senna · Support
0 / 10 / 14
58.3% KP
17,816
18.3% share
8,060g
30 CS · 1.2/m
Red side
VictoryShockblade#ランク1
Vayne · Top
6 / 7 / 3
20% KP
21,620
20.1% share
12,162g
227 CS · 9.4/m
Jugger#333
Skarner · Jungle
9 / 5 / 10
42.2% KP
19,862
18.4% share
12,945g
171 CS · 7.1/m
Namiru#peace
Locke · Mid
22 / 2 / 6
62.2% KP
42,771
39.7% share
15,681g
187 CS · 7.7/m
Ludweg#BR1
Vladimir · ADC
5 / 7 / 12
37.8% KP
15,171
14.1% share
11,826g
178 CS · 7.4/m
Natsume#Nyank
Bard · Support
3 / 4 / 21
53.3% KP
8,344
7.7% share
9,213g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
