Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 84 days ago
8 / 3 / 12
K / D / A
57.1%
Kill participation
1,350.8
Damage / min
17,544g
587.7 gold / min
35
10 placed · 7 cleared
303
10.2 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDinossauro Rex#br1
Cho'Gath · Top
6 / 8 / 6
34.3% KP
12,622
10.9% share
12,091g
192 CS · 6.4/m
guga fighter#001
Ekko · Jungle
6 / 5 / 3
25.7% KP
19,474
16.9% share
13,482g
234 CS · 7.8/m
zombified#555
Quinn · Mid
7 / 7 / 7
40% KP
25,476
22.1% share
11,483g
177 CS · 5.9/m
Namiru#peace
Ezreal · ADC
8 / 3 / 12
57.1% KP
40,321
35% share
17,544g
303 CS · 10.2/m
Selfcar3#EST
Bard · Support
8 / 6 / 16
68.6% KP
17,418
15.1% share
11,200g
32 CS · 1.1/m
Red side
Defeatblue locke#ego
Vayne · Top
11 / 6 / 2
44.8% KP
29,746
29.8% share
15,734g
255 CS · 8.5/m
Gragolandia#MILK
Xin Zhao · Jungle
7 / 13 / 9
55.2% KP
20,351
20.4% share
12,366g
162 CS · 5.4/m
TWTV RagZark#RAG
Singed · Mid
6 / 4 / 11
58.6% KP
23,675
23.7% share
12,920g
234 CS · 7.8/m
JGKING#rank1
Syndra · ADC
1 / 7 / 6
24.1% KP
11,836
11.9% share
11,024g
253 CS · 8.5/m
stendhal#zzz1
Shen · Support
4 / 5 / 15
65.5% KP
14,244
14.3% share
9,479g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
