Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 83 days ago
12 / 5 / 2
K / D / A
36.8%
Kill participation
1,024
Damage / min
14,965g
486.1 gold / min
33
12 placed · 1 cleared
275
8.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
5
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatArthur Lanches#13777
Teemo · Top
3 / 5 / 3
42.9% KP
36,066
31.4% share
11,806g
248 CS · 8.1/m
spyderrulezz#BR30
Rengar · Jungle
7 / 10 / 2
64.3% KP
26,372
23% share
14,815g
220 CS · 7.1/m
StarZ#5786
Syndra · Mid
1 / 6 / 2
21.4% KP
16,758
14.6% share
10,566g
255 CS · 8.3/m
scuro#blox
Vayne · ADC
2 / 10 / 1
21.4% KP
29,463
25.7% share
11,453g
247 CS · 8/m
TAGITAM#BR112
Nami · Support
1 / 7 / 3
28.6% KP
6,176
5.4% share
7,225g
32 CS · 1/m
Red side
VictoryPinto Goblyn#547
Mordekaiser · Top
6 / 2 / 5
28.9% KP
15,058
14.4% share
12,514g
202 CS · 6.6/m
TTVNehemmiahlol#Stoic
Wukong · Jungle
10 / 0 / 10
52.6% KP
17,959
17.1% share
16,702g
287 CS · 9.3/m
Namiru#peace
Locke · Mid
12 / 5 / 2
36.8% KP
31,522
30.1% share
14,965g
275 CS · 8.9/m
Hiromiaya#18y
Sivir · ADC
4 / 3 / 13
44.7% KP
19,429
18.5% share
15,859g
273 CS · 8.9/m
requiem#Mila
Sylas · Support
6 / 4 / 16
57.9% KP
20,823
19.9% share
10,832g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
