Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 81 days ago
18 / 2 / 8
K / D / A
61.9%
Kill participation
1,300.3
Damage / min
16,003g
621.5 gold / min
21
8 placed · 1 cleared
231
9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRei Do Retorno#AURA
Garen · Top
5 / 3 / 6
45.8% KP
21,177
25% share
9,987g
219 CS · 8.5/m
ONE TRUE KING#shin
Kayn · Jungle
2 / 15 / 3
20.8% KP
11,388
13.4% share
7,959g
141 CS · 5.5/m
Zadx#Zed
Zed · Mid
3 / 7 / 3
25% KP
9,931
11.7% share
9,029g
182 CS · 7.1/m
TAGITAM#BR112
Katarina · ADC
7 / 6 / 8
62.5% KP
27,251
32.1% share
11,967g
187 CS · 7.3/m
别放弃#copy
Sona · Support
7 / 12 / 10
70.8% KP
15,125
17.8% share
10,144g
24 CS · 0.9/m
Red side
VictoryNAIP Libich#PIAN
Pantheon · Top
3 / 5 / 11
33.3% KP
27,954
25% share
9,452g
163 CS · 6.3/m
Jugger#333
Skarner · Jungle
16 / 3 / 7
54.8% KP
25,229
22.5% share
15,511g
232 CS · 9/m
Namiru#peace
Locke · Mid
18 / 2 / 8
61.9% KP
33,484
29.9% share
16,003g
231 CS · 9/m
É o Dulopes#2002
Seraphine · ADC
2 / 8 / 13
35.7% KP
11,439
10.2% share
9,722g
173 CS · 6.7/m
konseki#knsk
Shen · Support
3 / 6 / 27
71.4% KP
13,784
12.3% share
9,682g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
