Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 75 days ago
21 / 2 / 11
K / D / A
71.1%
Kill participation
1,311.1
Damage / min
19,799g
612 gold / min
31
12 placed · 1 cleared
300
9.3 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorygaleforce yeager#BR2
Quinn · Top
8 / 9 / 16
53.3% KP
52,217
27.8% share
14,921g
202 CS · 6.2/m
Vinite#julia
Nocturne · Jungle
6 / 2 / 22
62.2% KP
38,382
20.4% share
16,000g
275 CS · 8.5/m
Namiru#peace
Locke · Mid
21 / 2 / 11
71.1% KP
42,413
22.6% share
19,799g
300 CS · 9.3/m
grau n eh crime#244
Ezreal · ADC
7 / 6 / 16
51.1% KP
28,394
15.1% share
15,710g
257 CS · 7.9/m
Robo#ROBS
Xerath · Support
3 / 8 / 27
66.7% KP
26,649
14.2% share
10,659g
52 CS · 1.6/m
Red side
Defeatbeta32#ISA
Dr. Mundo · Top
5 / 5 / 6
40.7% KP
28,054
24.9% share
13,494g
234 CS · 7.2/m
havertz#z k
Talon · Jungle
3 / 10 / 2
18.5% KP
16,237
14.4% share
13,661g
270 CS · 8.3/m
guiven#vasco
Irelia · Mid
5 / 11 / 2
25.9% KP
15,033
13.3% share
13,845g
315 CS · 9.7/m
QUINDINHO#QNDM
Katarina · ADC
13 / 10 / 1
51.9% KP
41,130
36.5% share
17,752g
251 CS · 7.8/m
barinho#hxh
Yuumi · Support
1 / 9 / 15
59.3% KP
12,383
11% share
8,923g
8 CS · 0.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
