Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 74 days ago
9 / 8 / 12
K / D / A
56.8%
Kill participation
1,416.3
Damage / min
12,726g
471.6 gold / min
28
12 placed · 2 cleared
198
7.3 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory4ever rafalokura#mama
Shen · Top
6 / 7 / 4
24.4% KP
15,022
12.9% share
9,987g
167 CS · 6.2/m
juny#misa
Bel'Veth · Jungle
6 / 6 / 9
36.6% KP
15,432
13.2% share
12,380g
216 CS · 8/m
wpff#2 4
Ekko · Mid
16 / 5 / 6
53.7% KP
43,362
37.2% share
15,778g
212 CS · 7.9/m
titanzeraaa#r10
Ezreal · ADC
10 / 7 / 8
43.9% KP
23,526
20.2% share
16,106g
242 CS · 9/m
AYELGODLIKEMODE#PIT
Pantheon · Support
3 / 12 / 18
51.2% KP
19,191
16.5% share
9,150g
37 CS · 1.4/m
Red side
Defeattheatron#zzz
Gangplank · Top
12 / 5 / 6
48.6% KP
27,777
23.6% share
16,426g
278 CS · 10.3/m
Vinite#julia
Nocturne · Jungle
6 / 9 / 10
43.2% KP
22,056
18.8% share
10,506g
142 CS · 5.3/m
Namiru#peace
Viktor · Mid
9 / 8 / 12
56.8% KP
38,217
32.5% share
12,726g
198 CS · 7.3/m
KAISER ISAGI RIN#adapt
Sivir · ADC
6 / 9 / 12
48.6% KP
20,578
17.5% share
13,257g
222 CS · 8.2/m
guma#BAILA
Karma · Support
4 / 10 / 18
59.5% KP
8,877
7.6% share
9,042g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
