Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 68 days ago
11 / 2 / 9
K / D / A
48.8%
Kill participation
1,521
Damage / min
14,500g
548.5 gold / min
29
11 placed · 5 cleared
242
9.2 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydiscléxio#errei
Rek'Sai · Top
7 / 6 / 4
26.8% KP
11,443
10.4% share
11,231g
177 CS · 6.7/m
Shy1#UwU
Nidalee · Jungle
15 / 3 / 10
61% KP
31,925
28.9% share
15,866g
234 CS · 8.9/m
Namiru#peace
Jayce · Mid
11 / 2 / 9
48.8% KP
40,204
36.4% share
14,500g
242 CS · 9.2/m
TuruPaoComTrigo#br1
Seraphine · ADC
6 / 4 / 13
46.3% KP
22,290
20.2% share
13,539g
211 CS · 8/m
zii#china
Zilean · Support
2 / 8 / 15
41.5% KP
4,696
4.2% share
8,647g
21 CS · 0.8/m
Red side
DefeatGragolandia#LEITE
Gragas · Top
4 / 14 / 2
26.1% KP
27,324
24.7% share
9,327g
144 CS · 5.4/m
do it for her#cisne
Kindred · Jungle
5 / 8 / 8
56.5% KP
27,910
25.2% share
11,631g
169 CS · 6.4/m
Ja Morant#cv2
Talon · Mid
4 / 5 / 4
34.8% KP
26,275
23.7% share
11,277g
253 CS · 9.6/m
FLA Olkaida#br1
Aurelion Sol · ADC
2 / 5 / 6
34.8% KP
17,763
16% share
9,451g
181 CS · 6.8/m
peyz#br9
Pyke · Support
8 / 9 / 6
60.9% KP
11,551
10.4% share
10,392g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
