Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 64 days ago
8 / 3 / 0
K / D / A
42.1%
Kill participation
1,144.1
Damage / min
12,608g
491.2 gold / min
33
8 placed · 6 cleared
255
9.9 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLEV Devost#BR2
Renekton · Top
4 / 7 / 8
32.4% KP
19,661
17.2% share
10,468g
201 CS · 7.8/m
Vinite#6240
Lee Sin · Jungle
10 / 2 / 16
70.3% KP
15,953
14% share
13,664g
206 CS · 8/m
bankai#1601
Sylas · Mid
6 / 4 / 6
32.4% KP
21,606
19% share
9,901g
180 CS · 7/m
Ukyo#0606B
Caitlyn · ADC
12 / 3 / 15
73% KP
39,087
34.3% share
16,272g
216 CS · 8.4/m
konseki#knsk
Lux · Support
5 / 3 / 29
91.9% KP
17,679
15.5% share
10,293g
45 CS · 1.8/m
Red side
Defeatnicklink#12345
Warwick · Top
4 / 8 / 5
47.4% KP
20,781
21.7% share
9,286g
154 CS · 6/m
ONE TRUE KING#shin
Kindred · Jungle
3 / 5 / 4
36.8% KP
17,501
18.3% share
9,637g
183 CS · 7.1/m
Namiru#peace
Akali · Mid
8 / 3 / 0
42.1% KP
29,366
30.7% share
12,608g
255 CS · 9.9/m
STEPZ#asd
Miss Fortune · ADC
1 / 14 / 1
10.5% KP
13,591
14.2% share
10,168g
187 CS · 7.3/m
joaquim pardinho#br1
Swain · Support
3 / 7 / 5
42.1% KP
14,532
15.2% share
8,437g
46 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
