Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lissandra
Defeat
Ranked Solo/Duo · 49 days ago
12 / 5 / 13
K / D / A
71.4%
Kill participation
1,313
Damage / min
19,173g
511.1 gold / min
40
10 placed · 7 cleared
353
9.4 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
3
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVinicete#vini7
Nasus · Top
2 / 12 / 15
48.6% KP
18,390
12.9% share
12,601g
206 CS · 5.5/m
PNG Caca#paiN
Lee Sin · Jungle
10 / 7 / 11
60% KP
23,944
16.9% share
16,028g
198 CS · 5.3/m
Namiru#peace
Lissandra · Mid
12 / 5 / 13
71.4% KP
49,258
34.7% share
19,173g
353 CS · 9.4/m
صمت#إيغو
Jinx · ADC
11 / 11 / 9
57.1% KP
44,202
31.1% share
22,516g
362 CS · 9.6/m
Ágata#Lovly
Soraka · Support
0 / 10 / 24
68.6% KP
6,235
4.4% share
9,876g
29 CS · 0.8/m
Red side
VictoryGOOD GAME GG XD#0404
Yone · Top
7 / 6 / 16
51.1% KP
46,585
27.1% share
18,415g
346 CS · 9.2/m
juny#misa
Bel'Veth · Jungle
10 / 5 / 9
42.2% KP
31,905
18.6% share
20,105g
305 CS · 8.1/m
Espargues#br1
Locke · Mid
18 / 7 / 7
55.6% KP
39,770
23.2% share
18,057g
245 CS · 6.5/m
Marvinzinho#1234
Yunara · ADC
9 / 11 / 10
42.2% KP
43,308
25.2% share
18,167g
324 CS · 8.6/m
Cross#BR62
Lulu · Support
1 / 6 / 25
57.8% KP
10,023
5.8% share
11,683g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
