Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Defeat
Ranked Solo/Duo · 45 days ago
11 / 4 / 10
K / D / A
61.8%
Kill participation
1,077.9
Damage / min
14,319g
475.5 gold / min
50
16 placed · 4 cleared
258
8.6 CS / min
Objective control
0
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatcristal#relly
Lissandra · Top
9 / 10 / 8
50% KP
36,595
26.6% share
14,648g
196 CS · 6.5/m
ritzel gọọner#2008
Xin Zhao · Jungle
9 / 12 / 14
67.6% KP
32,428
23.6% share
14,106g
209 CS · 6.9/m
Namiru#peace
Galio · Mid
11 / 4 / 10
61.8% KP
32,463
23.6% share
14,319g
258 CS · 8.6/m
Felps#main
Ezreal · ADC
1 / 8 / 0
2.9% KP
17,261
12.6% share
11,844g
228 CS · 7.6/m
TTV RAFINH413#TTV
Gragas · Support
4 / 4 / 15
55.9% KP
18,601
13.5% share
9,556g
29 CS · 1/m
Red side
VictoryBonaparte#PSG
Sion · Top
6 / 10 / 9
39.5% KP
27,137
19.8% share
11,574g
178 CS · 5.9/m
AMO COMER FEZES#COCO
Fiddlesticks · Jungle
7 / 8 / 20
71.1% KP
25,629
18.7% share
14,428g
193 CS · 6.4/m
Grevthar#BRA1
Locke · Mid
5 / 9 / 7
31.6% KP
17,902
13% share
11,221g
197 CS · 6.5/m
Jim Hawkins#Kai
Lucian · ADC
14 / 2 / 7
55.3% KP
47,329
34.5% share
18,602g
298 CS · 9.9/m
momomomomomomomo#omom
Zoe · Support
6 / 5 / 13
50% KP
19,381
14.1% share
10,581g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
