Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 45 days ago
5 / 7 / 8
K / D / A
39.4%
Kill participation
672
Damage / min
13,143g
426.3 gold / min
31
7 placed · 7 cleared
249
8.1 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatglitch#rrrrr
Jayce · Top
9 / 7 / 13
66.7% KP
25,393
23.5% share
14,248g
206 CS · 6.7/m
ONE TRUE KING#shin
Kindred · Jungle
13 / 7 / 9
66.7% KP
31,747
29.4% share
16,292g
209 CS · 6.8/m
Namiru#peace
Locke · Mid
5 / 7 / 8
39.4% KP
20,720
19.2% share
13,143g
249 CS · 8.1/m
Laura Palmer#1000
Morgana · ADC
4 / 7 / 16
60.6% KP
16,830
15.6% share
12,512g
191 CS · 6.2/m
crawl2r#gabi
Xerath · Support
2 / 9 / 14
48.5% KP
13,400
12.4% share
9,765g
53 CS · 1.7/m
Red side
Victoryquero injustica#feIca
Camille · Top
4 / 9 / 3
18.9% KP
10,467
10% share
10,974g
187 CS · 6.1/m
juny#misa
Quinn · Jungle
11 / 3 / 8
51.4% KP
26,170
25.1% share
16,996g
249 CS · 8.1/m
Pilot#9920
Galio · Mid
7 / 5 / 15
59.5% KP
27,093
25.9% share
15,722g
257 CS · 8.3/m
GEENA#66666
Katarina · ADC
13 / 10 / 12
67.6% KP
33,163
31.8% share
15,477g
165 CS · 5.4/m
dead inside#satan
Yuumi · Support
2 / 6 / 26
75.7% KP
7,554
7.2% share
10,556g
9 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
