Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 41 days ago
4 / 7 / 2
K / D / A
22.2%
Kill participation
839.5
Damage / min
12,927g
448.9 gold / min
39
15 placed · 5 cleared
260
9 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryquero injustica#feIca
Syndra · Top
6 / 5 / 7
36.1% KP
22,496
19.6% share
12,931g
219 CS · 7.6/m
juny#misa
Qiyana · Jungle
8 / 2 / 9
47.2% KP
26,753
23.3% share
15,867g
212 CS · 7.4/m
twitch duelista#xdd
Ahri · Mid
9 / 3 / 9
50% KP
22,095
19.2% share
12,458g
218 CS · 7.6/m
Duduhh#愛憎の影
Kalista · ADC
11 / 8 / 8
52.8% KP
34,412
29.9% share
16,853g
242 CS · 8.4/m
GUXIX GANKK#123
Blitzcrank · Support
2 / 9 / 20
61.1% KP
9,194
8% share
8,887g
26 CS · 0.9/m
Red side
Defeatmarik#Teemo
Teemo · Top
3 / 10 / 5
29.6% KP
21,895
23.4% share
10,084g
179 CS · 6.2/m
PNG Caca#paiN
Sylas · Jungle
8 / 7 / 10
66.7% KP
18,835
20.1% share
12,585g
187 CS · 6.5/m
Namiru#peace
Jayce · Mid
4 / 7 / 2
22.2% KP
24,179
25.8% share
12,927g
260 CS · 9/m
GEENA#66666
Mel · ADC
9 / 7 / 5
51.9% KP
14,791
15.8% share
12,950g
229 CS · 8/m
misa#sona
Sona · Support
3 / 5 / 18
77.8% KP
13,885
14.8% share
9,254g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
