Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 41 days ago
11 / 9 / 6
K / D / A
42.5%
Kill participation
1,253.2
Damage / min
17,085g
477.7 gold / min
49
17 placed · 5 cleared
313
8.8 CS / min
Objective control
4
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPink Matter#1009
Gragas · Top
5 / 4 / 9
25.9% KP
33,008
16.2% share
13,766g
244 CS · 6.8/m
earthquake#lyb
Karthus · Jungle
12 / 11 / 14
48.1% KP
51,218
25.2% share
17,300g
275 CS · 7.7/m
GEENA#66666
Syndra · Mid
7 / 5 / 13
37% KP
32,779
16.1% share
15,662g
280 CS · 7.8/m
too sharp 4u#r10
Ezreal · ADC
24 / 11 / 13
68.5% KP
73,388
36.1% share
22,334g
289 CS · 8.1/m
in the pool#oxla
Bard · Support
6 / 9 / 30
66.7% KP
13,161
6.5% share
13,319g
24 CS · 0.7/m
Red side
Defeatnicklink#12345
Jax · Top
3 / 7 / 1
10% KP
25,320
15.4% share
13,191g
291 CS · 8.1/m
LOUD Sinatra#myway
Sejuani · Jungle
10 / 4 / 18
70% KP
30,808
18.7% share
16,438g
228 CS · 6.4/m
Namiru#peace
Viktor · Mid
11 / 9 / 6
42.5% KP
44,824
27.2% share
17,085g
313 CS · 8.8/m
Quinn#zinha
Kalista · ADC
10 / 21 / 9
47.5% KP
33,140
20.1% share
19,618g
252 CS · 7/m
joaquim pardinho#br1
Swain · Support
6 / 13 / 24
75% KP
30,697
18.6% share
14,913g
44 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
