Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 40 days ago
8 / 8 / 5
K / D / A
40.6%
Kill participation
1,022.3
Damage / min
14,952g
464.3 gold / min
31
12 placed · 2 cleared
266
8.3 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMaathe#LCK
Aurora · Top
5 / 8 / 14
59.4% KP
31,413
26.5% share
10,311g
148 CS · 4.6/m
juny#misa
Riven · Jungle
12 / 4 / 11
71.9% KP
25,297
21.3% share
16,346g
199 CS · 6.2/m
potato the cat#envy
Locke · Mid
8 / 9 / 10
56.3% KP
26,924
22.7% share
12,351g
211 CS · 6.6/m
SuperCleber#Super
Caitlyn · ADC
7 / 6 / 8
46.9% KP
27,049
22.8% share
15,176g
297 CS · 9.2/m
yogamersdobem#YYYYY
Bard · Support
0 / 5 / 20
62.5% KP
7,930
6.7% share
8,389g
25 CS · 0.8/m
Red side
VictoryQuinn#zinha
Draven · Top
3 / 12 / 5
25% KP
21,345
17% share
12,587g
225 CS · 7/m
Nero The Fik#zay
Naafiri · Jungle
8 / 3 / 6
43.8% KP
22,969
18.3% share
14,206g
223 CS · 6.9/m
Namiru#peace
Akali · Mid
8 / 8 / 5
40.6% KP
32,918
26.2% share
14,952g
266 CS · 8.3/m
Marvinzinho#1234
Jinx · ADC
12 / 3 / 8
62.5% KP
44,079
35.1% share
19,362g
327 CS · 10.2/m
in the pool#oxla
Thresh · Support
1 / 7 / 12
40.6% KP
4,128
3.3% share
8,951g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
