Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Victory
Ranked Solo/Duo · 38 days ago
8 / 2 / 12
K / D / A
60.6%
Kill participation
1,162.5
Damage / min
14,368g
512.8 gold / min
35
13 placed · 4 cleared
254
9.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSelfcar3#EST
Cho'Gath · Top
13 / 3 / 4
60.7% KP
29,829
31.2% share
12,573g
229 CS · 8.2/m
Kevin D Bruyne#Drake
Lee Sin · Jungle
7 / 8 / 8
53.6% KP
15,238
15.9% share
11,041g
186 CS · 6.6/m
PERFECTSUPERSTAR#123
Zeri · Mid
3 / 6 / 5
28.6% KP
26,687
27.9% share
10,605g
238 CS · 8.5/m
KAISER ISAGI RIN#adapt
Veigar · ADC
4 / 9 / 3
25% KP
18,029
18.9% share
11,711g
212 CS · 7.6/m
HotPie#0802
Soraka · Support
1 / 7 / 12
46.4% KP
5,857
6.1% share
8,147g
24 CS · 0.9/m
Red side
Victorybolas murchas#ego
Darius · Top
3 / 12 / 8
33.3% KP
20,923
15.6% share
9,303g
150 CS · 5.4/m
Nero The Fik#zay
Jarvan IV · Jungle
1 / 8 / 16
51.5% KP
18,536
13.9% share
10,738g
198 CS · 7.1/m
Namiru#peace
Galio · Mid
8 / 2 / 12
60.6% KP
32,568
24.3% share
14,368g
254 CS · 9.1/m
blue locke#ego
Kog'Maw · ADC
13 / 1 / 6
57.6% KP
43,629
32.6% share
16,879g
255 CS · 9.1/m
ySkyTech#br1
Senna · Support
8 / 5 / 14
66.7% KP
18,150
13.6% share
12,022g
47 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
